![]() ![]() "There a lot more of these anxious feelings … and an enjoyment of that fear."Ĭlose to half of those surveyed - 44.1 percent - said they enjoyed feeling scared. "It was interesting to see how the fright reactions that people had, how the emotional experiences that they were having, differed from those reported with non-interactive media," Lynch said. Their findings appear in the latest edition of the Journal of Broadcasting and Electronic Media. This study provides the first identification of features specific to video games that affect fright experiences and insight into what fear reactions people experience with games. They wanted to know if we get as involved in the content in a way that heightens the fear experience.Ĭompared to the attention given to violence in similar research studies, game-inducing fear in video games has hardly received consideration. ![]() They wanted to assess whether the fear felt while playing video games was the same as with movies and shows. Lynch and Martins followed a method that has been used in studying fear reactions to non-interactive media, such as movies and television programs. student Teresa Lynch surveyed online 269 college students in 2013 about their experiences with popular video games such as "Resident Evil," "Call of Duty" and "Amnesia: The Dark Descent." Working with Assistant Professor Nicole Martins, Ph.D. And many game players enjoy the fear caused by the zombies, disfigured humans and darkness they often encounter, the researchers found.
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